{"id":182,"date":"2025-11-20T10:39:27","date_gmt":"2025-11-20T10:39:27","guid":{"rendered":"https:\/\/sliceofsafety.com\/?page_id=182"},"modified":"2025-11-20T10:39:27","modified_gmt":"2025-11-20T10:39:27","slug":"182-2","status":"publish","type":"page","link":"https:\/\/sliceofsafety.com\/?page_id=182","title":{"rendered":"The Donference\nTreason Server"},"content":{"rendered":"\n<p>This page documents all customized Treason current settings on the main server.<br>Arcade settings may be separate or substituted.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Custom Vanilla Settings<\/h2>\n\n\n\n<p><code>mp_roundtime_annihilation 240<\/code><\/p>\n\n\n\n<p>Sets annihilation mode rounds to a maximum of 240 seconds. Carnage rounds are only enabled when there are less than 3 players on the server.<\/p>\n\n\n\n<p><code>mp_maxrounds 10<\/code><\/p>\n\n\n\n<p>Each match consists of up to 10 total rounds.<\/p>\n\n\n\n<p><code>t_automatic_radar_prevalence 10<\/code><\/p>\n\n\n\n<p>Controls how often automatic radar scans occur for players, in seconds.<\/p>\n\n\n\n<p><code>t_automatic_radar_duration 2<\/code><\/p>\n\n\n\n<p>Automatic radar reveals last for 2 seconds.<\/p>\n\n\n\n<p><code>mp_roundtime 90<\/code><\/p>\n\n\n\n<p>Base round time set to 90 seconds.<\/p>\n\n\n\n<p><code>mp_roundtime_per_player 10<\/code><\/p>\n\n\n\n<p>Adds 10 seconds per player, scaling round length to server population.<\/p>\n\n\n\n<p><code>t_dev_last_innocent_alert_time 3<\/code><\/p>\n\n\n\n<p>Alerts players 3 seconds before only the final innocent is alive.<\/p>\n\n\n\n<p><code>t_dev_clues_objective_version 1<\/code><\/p>\n\n\n\n<p>Enables the updated clue objective system.<\/p>\n\n\n\n<p><code>t_dev_clues_process_time 10<\/code><\/p>\n\n\n\n<p>Processing clues takes 10 seconds.<\/p>\n\n\n\n<p><code>t_clue_objective_start 3<\/code><\/p>\n\n\n\n<p>Clue objectives start 3 seconds into the round.<\/p>\n\n\n\n<p><code>t_clue_objective_draw_time 70<\/code><\/p>\n\n\n\n<p>Clue objectives remain active for 70 seconds.<\/p>\n\n\n\n<p><code>t_dev_clue_glow_time 10<\/code><\/p>\n\n\n\n<p>Clues glow for 10 seconds after being revealed.<\/p>\n\n\n\n<p><code>t_dev_post_round_damage_multiplier 2<\/code><\/p>\n\n\n\n<p>Doubles all damage during post-round free-for-all chaos.<\/p>\n\n\n\n<p><code>t_detective_speed_multiplier 1.3<\/code><\/p>\n\n\n\n<p>Detectives move 30% faster than normal players.<\/p>\n\n\n\n<p><code>t_doctor_speed_multiplier 1.0<\/code><\/p>\n\n\n\n<p>Doctors move at default speed.<\/p>\n\n\n\n<p><code>t_inactivity_duration_slay 60<\/code><\/p>\n\n\n\n<p>Players inactive for 60 seconds are slain automatically.<\/p>\n\n\n\n<p><code>t_spiked_bat_duration 5<\/code><\/p>\n\n\n\n<p>Spiked bat equip effect last 5 seconds.<\/p>\n\n\n\n<p><code>t_weapon_melee_back_damage_multiplier 1.5<\/code><\/p>\n\n\n\n<p>Backstabs deal 50% more damage.<\/p>\n\n\n\n<p><code>t_landmine_max_uses 5 \/ t_landmine_damage 48<\/code><\/p>\n\n\n\n<p>Landmines can be deployed 5 times and deal moderate damage.<\/p>\n\n\n\n<p><code>t_pseudobomb_max_uses 3<\/code><\/p>\n\n\n\n<p>Players may deploy up to 3 pseudobombs.<\/p>\n\n\n\n<p><code>t_pseudobomb_detonate_time 24<\/code><\/p>\n\n\n\n<p>Explodes 24 seconds after activation.<\/p>\n\n\n\n<p><code>t_pseudobomb_defuse_time 2<\/code><\/p>\n\n\n\n<p>Bomb can be defused in 2 seconds.<\/p>\n\n\n\n<p><code>t_pseudobomb_damage 110 \/ range 1650<\/code><\/p>\n\n\n\n<p>Deals high damage with large blast radius.<\/p>\n\n\n\n<p><code>t_poison_dart_*<\/code><\/p>\n\n\n\n<p>Controls poison dart damage (52\/4e), tick rate(1), and speed boost(1.2, normally slowdown) after hit.<\/p>\n\n\n\n<p><code>t_bear_trap_max_uses 6<\/code><\/p>\n\n\n\n<p>Bear traps can be placed 6 times per player.<\/p>\n\n\n\n<p><code>t_dnascan_max_uses 4 \/ t_dnascan_time 5<\/code><\/p>\n\n\n\n<p>DNA scans take 5 seconds and are limited to 4 uses.<\/p>\n\n\n\n<p><code>t_taser_max_uses 2<\/code><\/p>\n\n\n\n<p>Tasers can be used twice per round during carnage.<\/p>\n\n\n\n<p><code>t_shield_cooldown 17<\/code><\/p>\n\n\n\n<p>Shield ability can be reused every 17 seconds.<\/p>\n\n\n\n<p><code>t_gasnade_radius 235 \/ t_gasnade_damage 12<\/code><\/p>\n\n\n\n<p>Gas grenade covers a larger radius with steady damage over time, use this to discourage people from traveling certain hallways.<\/p>\n\n\n\n<p><code>t_henade_damage 94<\/code><\/p>\n\n\n\n<p>High-explosive grenade deals strong damage on detonation.<\/p>\n\n\n\n<p><code>t_class_light_health_bonus 1.3<\/code><\/p>\n\n\n\n<p>Light class receives 30% extra base health.<\/p>\n\n\n\n<p><code>t_class_medium_health_bonus 1.5<\/code><\/p>\n\n\n\n<p>Medium class receives 50% extra base health.<\/p>\n\n\n\n<p><code>t_class_heavy_health_bonus 1.8<\/code><\/p>\n\n\n\n<p>Heavy class receives 80% extra base health.<\/p>\n\n\n\n<p><code>t_class_health_regeneration_start_time 4<\/code><\/p>\n\n\n\n<p>Health regeneration begins 4 seconds after last damage taken.<\/p>\n\n\n\n<p><code>t_dev_maximum_*_ammo_carry_capacity<\/code><\/p>\n\n\n\n<p>Increased maximum ammo capacity for most gun ypes.<\/p>\n\n\n\n<p><code>t_class_heavy_shotgun_ammo_damage_bonus 0.97<\/code><\/p>\n\n\n\n<p>Heavy class shotgun damage slightly reduced for balance.<\/p>\n\n\n\n<p><code>t_class_heavy_sniper_ammo_damage_bonus 0.93<\/code><\/p>\n\n\n\n<p>Heavy class sniper shots deal 7% reduced damage.<\/p>\n\n\n\n<p><code>t_class_medium_sniper_ammo_damage_bonus 1.1<\/code><\/p>\n\n\n\n<p>Medium class sniper shots deal 10% increased damage.<\/p>\n\n\n\n<p><code>t_class_light_heavy_ammo_damage_bonus 1.12<\/code><\/p>\n\n\n\n<p>Light class heavy ammo deals 12% additional damage. Abilities<\/p>\n\n\n\n<p><code>t_heal_cooldown 20 \/ t_heal_hp 40 \/ t_heal_doctor_hp 40<\/code><\/p>\n\n\n\n<p>Healing has a 20-second cooldown and restores 40 HP.<\/p>\n\n\n\n<p><code>t_radar_duration 5<\/code><\/p>\n\n\n\n<p>Radar scans last 5 seconds.<\/p>\n\n\n\n<p><code>t_clue_locator_duration 7<\/code><\/p>\n\n\n\n<p>Clue locator vision lasts 7 seconds.<\/p>\n\n\n\n<p><code>t_revive_cooldown 40<\/code><\/p>\n\n\n\n<p>Reviving another player has a cooldown of 40 seconds.<\/p>\n\n\n\n<p><code>t_revive_time 3<\/code><\/p>\n\n\n\n<p>Revive process takes 3 seconds.<\/p>\n\n\n\n<p><code>t_revive_health 50<\/code><\/p>\n\n\n\n<p>Revived players return with 50 HP.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Custom SourceMod Settings<\/h2>\n\n\n\n<p>More Info Later<br>Randomized round modifiers, 1\/10 chance. <br>Custom join and round messages.<br>To come: sm_ customized messages, MOTD, custom abilities per class.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This page documents all customized Treason current settings on the main server.Arcade settings may be separate or substituted. Custom Vanilla Settings mp_roundtime_annihilation 240 Sets annihilation mode rounds to a maximum of 240 seconds. Carnage rounds are only enabled&#8230; <a class=\"read-more\" href=\"https:\/\/sliceofsafety.com\/?page_id=182\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-182","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=\/wp\/v2\/pages\/182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=182"}],"version-history":[{"count":0,"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=\/wp\/v2\/pages\/182\/revisions"}],"wp:attachment":[{"href":"https:\/\/sliceofsafety.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}