This page documents all customized Treason current settings on the main server.
Arcade settings may be separate or substituted.
Custom Vanilla Settings
mp_roundtime_annihilation 240
Sets annihilation mode rounds to a maximum of 240 seconds. Carnage rounds are only enabled when there are less than 3 players on the server.
mp_maxrounds 10
Each match consists of up to 10 total rounds.
t_automatic_radar_prevalence 10
Controls how often automatic radar scans occur for players, in seconds.
t_automatic_radar_duration 2
Automatic radar reveals last for 2 seconds.
mp_roundtime 90
Base round time set to 90 seconds.
mp_roundtime_per_player 10
Adds 10 seconds per player, scaling round length to server population.
t_dev_last_innocent_alert_time 3
Alerts players 3 seconds before only the final innocent is alive.
t_dev_clues_objective_version 1
Enables the updated clue objective system.
t_dev_clues_process_time 10
Processing clues takes 10 seconds.
t_clue_objective_start 3
Clue objectives start 3 seconds into the round.
t_clue_objective_draw_time 70
Clue objectives remain active for 70 seconds.
t_dev_clue_glow_time 10
Clues glow for 10 seconds after being revealed.
t_dev_post_round_damage_multiplier 2
Doubles all damage during post-round free-for-all chaos.
t_detective_speed_multiplier 1.3
Detectives move 30% faster than normal players.
t_doctor_speed_multiplier 1.0
Doctors move at default speed.
t_inactivity_duration_slay 60
Players inactive for 60 seconds are slain automatically.
t_spiked_bat_duration 5
Spiked bat equip effect last 5 seconds.
t_weapon_melee_back_damage_multiplier 1.5
Backstabs deal 50% more damage.
t_landmine_max_uses 5 / t_landmine_damage 48
Landmines can be deployed 5 times and deal moderate damage.
t_pseudobomb_max_uses 3
Players may deploy up to 3 pseudobombs.
t_pseudobomb_detonate_time 24
Explodes 24 seconds after activation.
t_pseudobomb_defuse_time 2
Bomb can be defused in 2 seconds.
t_pseudobomb_damage 110 / range 1650
Deals high damage with large blast radius.
t_poison_dart_*
Controls poison dart damage (52/4e), tick rate(1), and speed boost(1.2, normally slowdown) after hit.
t_bear_trap_max_uses 6
Bear traps can be placed 6 times per player.
t_dnascan_max_uses 4 / t_dnascan_time 5
DNA scans take 5 seconds and are limited to 4 uses.
t_taser_max_uses 2
Tasers can be used twice per round during carnage.
t_shield_cooldown 17
Shield ability can be reused every 17 seconds.
t_gasnade_radius 235 / t_gasnade_damage 12
Gas grenade covers a larger radius with steady damage over time, use this to discourage people from traveling certain hallways.
t_henade_damage 94
High-explosive grenade deals strong damage on detonation.
t_class_light_health_bonus 1.3
Light class receives 30% extra base health.
t_class_medium_health_bonus 1.5
Medium class receives 50% extra base health.
t_class_heavy_health_bonus 1.8
Heavy class receives 80% extra base health.
t_class_health_regeneration_start_time 4
Health regeneration begins 4 seconds after last damage taken.
t_dev_maximum_*_ammo_carry_capacity
Increased maximum ammo capacity for most gun ypes.
t_class_heavy_shotgun_ammo_damage_bonus 0.97
Heavy class shotgun damage slightly reduced for balance.
t_class_heavy_sniper_ammo_damage_bonus 0.93
Heavy class sniper shots deal 7% reduced damage.
t_class_medium_sniper_ammo_damage_bonus 1.1
Medium class sniper shots deal 10% increased damage.
t_class_light_heavy_ammo_damage_bonus 1.12
Light class heavy ammo deals 12% additional damage. Abilities
t_heal_cooldown 20 / t_heal_hp 40 / t_heal_doctor_hp 40
Healing has a 20-second cooldown and restores 40 HP.
t_radar_duration 5
Radar scans last 5 seconds.
t_clue_locator_duration 7
Clue locator vision lasts 7 seconds.
t_revive_cooldown 40
Reviving another player has a cooldown of 40 seconds.
t_revive_time 3
Revive process takes 3 seconds.
t_revive_health 50
Revived players return with 50 HP.
Custom SourceMod Settings
More Info Later
Randomized round modifiers, 1/10 chance.
Custom join and round messages.
To come: sm_ customized messages, MOTD, custom abilities per class.