The Donference Treason Server

This page documents all customized Treason current settings on the main server.
Arcade settings may be separate or substituted.

Custom Vanilla Settings

mp_roundtime_annihilation 240

Sets annihilation mode rounds to a maximum of 240 seconds. Carnage rounds are only enabled when there are less than 3 players on the server.

mp_maxrounds 10

Each match consists of up to 10 total rounds.

t_automatic_radar_prevalence 10

Controls how often automatic radar scans occur for players, in seconds.

t_automatic_radar_duration 2

Automatic radar reveals last for 2 seconds.

mp_roundtime 90

Base round time set to 90 seconds.

mp_roundtime_per_player 10

Adds 10 seconds per player, scaling round length to server population.

t_dev_last_innocent_alert_time 3

Alerts players 3 seconds before only the final innocent is alive.

t_dev_clues_objective_version 1

Enables the updated clue objective system.

t_dev_clues_process_time 10

Processing clues takes 10 seconds.

t_clue_objective_start 3

Clue objectives start 3 seconds into the round.

t_clue_objective_draw_time 70

Clue objectives remain active for 70 seconds.

t_dev_clue_glow_time 10

Clues glow for 10 seconds after being revealed.

t_dev_post_round_damage_multiplier 2

Doubles all damage during post-round free-for-all chaos.

t_detective_speed_multiplier 1.3

Detectives move 30% faster than normal players.

t_doctor_speed_multiplier 1.0

Doctors move at default speed.

t_inactivity_duration_slay 60

Players inactive for 60 seconds are slain automatically.

t_spiked_bat_duration 5

Spiked bat equip effect last 5 seconds.

t_weapon_melee_back_damage_multiplier 1.5

Backstabs deal 50% more damage.

t_landmine_max_uses 5 / t_landmine_damage 48

Landmines can be deployed 5 times and deal moderate damage.

t_pseudobomb_max_uses 3

Players may deploy up to 3 pseudobombs.

t_pseudobomb_detonate_time 24

Explodes 24 seconds after activation.

t_pseudobomb_defuse_time 2

Bomb can be defused in 2 seconds.

t_pseudobomb_damage 110 / range 1650

Deals high damage with large blast radius.

t_poison_dart_*

Controls poison dart damage (52/4e), tick rate(1), and speed boost(1.2, normally slowdown) after hit.

t_bear_trap_max_uses 6

Bear traps can be placed 6 times per player.

t_dnascan_max_uses 4 / t_dnascan_time 5

DNA scans take 5 seconds and are limited to 4 uses.

t_taser_max_uses 2

Tasers can be used twice per round during carnage.

t_shield_cooldown 17

Shield ability can be reused every 17 seconds.

t_gasnade_radius 235 / t_gasnade_damage 12

Gas grenade covers a larger radius with steady damage over time, use this to discourage people from traveling certain hallways.

t_henade_damage 94

High-explosive grenade deals strong damage on detonation.

t_class_light_health_bonus 1.3

Light class receives 30% extra base health.

t_class_medium_health_bonus 1.5

Medium class receives 50% extra base health.

t_class_heavy_health_bonus 1.8

Heavy class receives 80% extra base health.

t_class_health_regeneration_start_time 4

Health regeneration begins 4 seconds after last damage taken.

t_dev_maximum_*_ammo_carry_capacity

Increased maximum ammo capacity for most gun ypes.

t_class_heavy_shotgun_ammo_damage_bonus 0.97

Heavy class shotgun damage slightly reduced for balance.

t_class_heavy_sniper_ammo_damage_bonus 0.93

Heavy class sniper shots deal 7% reduced damage.

t_class_medium_sniper_ammo_damage_bonus 1.1

Medium class sniper shots deal 10% increased damage.

t_class_light_heavy_ammo_damage_bonus 1.12

Light class heavy ammo deals 12% additional damage. Abilities

t_heal_cooldown 20 / t_heal_hp 40 / t_heal_doctor_hp 40

Healing has a 20-second cooldown and restores 40 HP.

t_radar_duration 5

Radar scans last 5 seconds.

t_clue_locator_duration 7

Clue locator vision lasts 7 seconds.

t_revive_cooldown 40

Reviving another player has a cooldown of 40 seconds.

t_revive_time 3

Revive process takes 3 seconds.

t_revive_health 50

Revived players return with 50 HP.

Custom SourceMod Settings

More Info Later
Randomized round modifiers, 1/10 chance.
Custom join and round messages.
To come: sm_ customized messages, MOTD, custom abilities per class.